Half-Life
Good day, avid oldfags and young lovers of graphone. Not so long ago, I got a mediocre office computer and decided to fulfill my long-standing dream-to play, judging by the reviews, the legendary series of games bearing the name “Half-Life”, which means in the Slavic “Polorapada period”. I decided to start accordingly with the first, for I was afraid not to understand the events of the second part, which turned out to be in vain, but more on that later. Having passed the game completely, and even two of the best addna, I remained a little unsatisfied. I wondered – “Why is the game considered such a cult? “, And then remembered that the yard was not 1998, but 2k16. So I decided to drill a retrospective of this game, because it is at least strange to make a half review, and also to answer the rare people who do not play Pokemon: Global is an offense, the questions: why the game became a cult?, Why in our time it is no longer the same and whether it is worth starting an acquaintance with the series from this part. So let’s get down !1.
The story of the Revolution in the Juperian genre.
A couple of ambitious immigrants from Microsoft: the great https://sistersitescasino.co.uk/casinos/lucky-vip-casino/ and terrible lord of Steam and the god Pekagaming – Gabe Newel with the less famous Mike Harrington, who wanted to stir up an equally ambitious pro. By the genre, this pro -splash was a terrible jester on the Kvakovsky engine. No one believed in our comrades, but they were able! And made the game of their dreams. This game was distinguished from itself with its atmosphere and “cinema -to -turnion” (for philologists. Cinema – the merger of the words “graphone” and “cinema”. Authorship for Glebotron’s). There was also a very good AI in it, which was visible in shootouts with the military. The military-also did not just fuck because of all the cracks on the GG, but found shelters, gave the info to their associates where you were hiding, and when you received severe damage, they tried to run away from you to their allies. Moreover, it is not just to fiercely run away, but tactfully retreat, and put in the place where they received a bullet in the knee, a grenade, so that you, jumping to finish your opponent, are blown up on it. Compared to games of that time, it is very, very not bad.
Further along the list of advantages of the game there is its atmosphere, and it is really on top here. Nothing will distract you from the Universe of the game here. Neither katsen, nor divisions into levels, nor any missed time intervals and even thin are justified as part of the costume interface. And the most innovative feature of the game is a dumb hero, so that it is easier for you to identify yourself with GG, which by the way sometimes even makes his obedience and indifference be surprised. For example, “Gordon, we know that you are just a physicist theorist, but go and cleanse the Nihillant citadel. ”
As the conclusion of this part of my retrospective, I want to say that it was this game that changed the idea of people about the jokes, and it was thanks to this game (in my opinion) that “Call of Duty” and “Medal of Honor” began to be released. The game is simply filled with explosions, destruction, atmosphere and “exciting” “travels” in ventilation.
Time is the best tool for checking quality
In fact, this part is a retrospective and is partially a review, but I wanted to tell about the features of the game that were special at that time, but in ours it is already Call OF DUTI.
Personally, I enjoy the game only at the beginning. It is filled with all sorts of beautiful views, an action, chaos and anarchy that aliens do. Then a very strange journey awaits us without an accurate goal. From the middle of the game to the end, you will not understand where you are and ask questions: why do I need to jump into this wastewide well? Why do I need to go into ventilation? Where am I? Why am I going there? Why exactly here? So that in order not to get lost, I advise you to adhere to the first Half rule- not to talk about a half Do not look for a passage further in those locations where you were already. Only forward – there is no way back. And by the way, I completely forgot about the character of the character, and she is annoying here. Your character is fast like a hero of Kvaki (this is a turn), the sloping like a jump and will be repelled in a jump from some objects, and there will be a lot of platforming here ..
And remember how I praised AI in a senea of creation? Duc here you will hate these warriors! Shootings with them are like a fighting in Skyrim – the battle is log, until one of the logs falls free. These warriors will constantly run here, shoot you from far away and throw grenades when your only good long -range weapon is a revolver and crossbow, but there are not enough cartridges from them. Your main weapon is an automatic machine that can only kill someone point blank and then from half of the clip, and a shotgun, which is really the imba of the Imbovsky imbacher. Therefore, all these shootings turn into catch -ups to death. And catching up annoying, boring, burdensome, hpunal. The benefit of the shootings will be found infrequently, and aliens will become your main enemies. It’s fun to fight them, but again your large water pistol, called a machine gun, will not bring any benefit, except that it will go like a grenade launcher. And here there are nafig unnecessary bombs and mines to anyone. No, seriously, someone used them at all?
In addition to all this, there is no plot in the game, except perhaps a milip -tricide decrepit thread of the narrative. I was promised to be the intrigues worse than the game of thrones, interesting characters, an unusual setting, and all such so on. Only a little later I realized that this applies to the second part, but the monolith of a sweet anticipation, the expectation of something magnificent and beautiful, was already breaking on the ice blocks of brutal reality, leaving in my soul a fragment of destroyed hopes and immeasurable pain ..
Given all of the above, what has been said and in detail, I do not recommend playing this fundamental fps jutanes to the modern generation. The game is undoubtedly good for those times and there is nothing to say about this, because I am afraid that they will beat me in the gateway for such daring statements towards the classics of game art. You still don’t miss anything, because there is no plot in the game as such, and gameplay is nothing special from modern products from software code and textures. And this was most likely because the game, as it was already mentioned, influenced its genre, and will remain in history as a game of all times, in spite of anyone’s words.
Everything is on Sim. Thank you for paying attention to my writings about the legendary and historically important game. Criticize me, correct spelling errors, say your opinion, give advice, because I want not to stand still in the ability to describe my opinion, but on the contrary to progress and develop.